Monday, April 3, 2017
Crocodile WIP 1
WIP- A crocodile for my upcoming VR experience. So far I've put about 8 hours in, spread out over the last week (from research and starting from scratch to what you see above).
This is a great exercise to push my character modeling and Zbrush skills - they say that if you want to get better at modeling, you need to pick the hardest thing you can think of and model it. Here is my hardest thing: a crocodile. The anatomy is just unfamiliar enough, the scales have thousands of variations, sometimes the bumps and shapes are difficult to define and recreate. It's a blast.
Throughout this process I will learn and use many techniques that I consider "more advanced", and I cannot wait. This model will be game-ready, textured in Substance Painter and rendered in both Marmoset Toolbag and Unreal. The VR experience is being created in Unreal and will probably be released free of charge.
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