Friday, March 25, 2016

Christopher - WIP



Just a little update on my model. I figured some un-textured renders could be a good way to show the little details. It still isn't finished, I'm very unhappy with some parts of him. Slowly but surely I'm polishing him up to my liking. I can't wait to retop and get some specularity in there. I hope you like it!
Also, he seems to be getting more evil every time I post an update XD

Tuesday, March 22, 2016

Joe's Portfolio Class - Final Project






This is my final project, a portrait of my friend. I hand-painted the textures with polypaint in Zbrush.
It was a challenging process, but I'm not entirely unhappy with the result. I plan on working on this more over the break.

Monday, March 7, 2016

Male Anatomy - WIP 4


I worked on his face and torso. As usual, I have found this to be a challenge.

WIP

Tuesday, March 1, 2016

Male Anatomy Piece - WIP 3


I am currently having abnormal troubles getting the shapes down. I am using a real-life male model as reference, and his body is different from most "idealistic" bodies. This is more challenging than I expected...

Luz - WIP


Another WIP of our horror game's main character. I've started playing around with diffuse and normal maps, and after some struggles have decided to pretty much redo the high poly model. I need cleaner normal maps... And maybe she needs a little less blush.

As usual, please forgive my use of T-pose. This is just a quick render so I can share my progress :)