Tuesday, February 23, 2016

Male Anatomy - Timed Sculpt


I took the opportunity to test my modeling speed when blocking in my male model's face, so I decided to time myself and post the outcome!
I still have a lot to do to the face, but I'm happy with the result of only 80 minutes of work.
He's in that "awkward" phase :P



Male Anatomy WIP 1


A very primitive WIP of my next project, a male anatomy study. I look forward to fleshing him out!

Thursday, February 18, 2016

Anatomy Study - Head Update



I decided to add some quick hair to see if she looks natural enough. I can't decide between sculpting the hair or doing hair planes... I am starting to feel good about the face, but I still want to thoroughly polish this sculpt to completion (and then make it game-ready).


Tuesday, February 9, 2016

Female Anatomy Piece - Update 4


 In class I spent time working the feet and trying to understand how I can make the eyes more natural. Something about the facial proportions make me worried that it's not correct. I also spent some time trying to improve the topology to help with the detailing later.

Wednesday, February 3, 2016

Luz - Low Poly Model



WIP! Sorry for the T-pose, this was just a quick render to get my character "out there".

This is Luz, the main character of "Sanctuary: The Island of Dolls".
She is unwrapped and the low poly is completed. I look forward to detailing and texturing her, as well as seeing her rigged and animated.