Thursday, December 17, 2015

Thursday, March 19, 2015

What Have I been Up To



When I started my journey into the game industry, all I wanted to be was a concept artist.
Needless to say, it wasn't long until I found out about the wonderful world of 3D modeling. When it comes to 3D, my one true passion is making characters, but lately I haven't been able to apply myself 100% to that task. That, however, doesn't mean I haven't been productive.

This is my latest piece of work. I have created an oil rig, because I have always found them (and many other industrial sites) very fascinating. This was also my very first time in UE4, so it was also a great learning experience!

I can't wait to get back to Zbrush, though...




Friday, February 6, 2015

Alien Polypainting Test #2




   I finally finished modeling and detailing my alien bust. I went ahead and tried out polypainting again, and went with a really fantasy-oriented look that I was not expecting but turned out well in my eyes. This is not the final coloring, and the model still needs to be unwrapped, re-topped and rendered.

Sunday, January 11, 2015

My Artistic Resolutions for 2015


A GAME DESIGN STUDENT'S 

RESOLUTIONS FOR 2015:


When the new year comes around, I quite enjoy sitting down and writing up a list of goals and resolutions I intend to keep. They are motivators for personal improvement and change, and I believe that they are very important to inspire and drive an artist to do his or her best.

    For 2015, I have created a list of goals that will hopefully help me become a more prolific artist, a savvier networker and an all-around better hire for game studios.

    My New Year's Resolutions:

   1) Create an amazing sketchbook.

        I have heard time and time again that, besides an exceptional portfolio, people hiring tend to want to see great sketchbooks. It shows them your thought process, your dedication and your good ideas. It gives them an insight into you that just a portfolio wouldn't offer. This is a perfect time for me to start a new one, and to try hard to make it just a little more impressing.

An example of the countless creature busts I have been creating in my sketchbook.

   2) Don't be afraid to reach out to people and network. 

        You could be the best concept artist or modeler in the world- but if you do it under a rock and keep your work hidden away from the public, it will never get you anywhere. Go to conventions, send emails shamelessly and talk to people. They say it's not what you know, it's who you know. So go out there and get to know people.

 3) Always put in more work than the competition.

       This is a pretty straight forward concept. Whenever you're feeling lazy or procrastinating, just picture your competition practicing and becoming better than you. If that doesn't get you working, I don't know what will. I've heard a friend saying that some people love sleep more than they love success. Don't be one of those people, and the difference will show. Think like Cristiano Ronaldo, and put in that extra hour. ;P

Last, but definitely not least:

   4) BE PROLIFIC!

      I am tired of feeling like I never have any work to show. One of the keys to success and recognition is to be a prolific artist. Work hard and work often, create enough art pieces to make an impression. Not only will you have plenty to show to potential employers, you will also get enormous amounts of practice. You will become faster and your end results will be improved. Make time for your art and make it a priority, it will pay off.


  I hope these help and inspire you! 
  I put a lot of thought into this list, and it fits my needs perfectly. You may want to add some items to your own list of 2015 resolutions based on your current habits. These could be:

      - Creating a better workspace
      - Becoming more organized
      - Getting rid of unnecessary distractions
      - Learning a new skill or program
      - Improving your grades
      - Putting together a portfolio

   My main goal is to make 2015 my best year yet, especially when it comes to my art. It is what I've chosen to make my living off of, so I must take it seriously. Now is the time to work hard and focus.

   Thank you for taking your time and reading this!

   Ana Carolina Pereira


Thursday, January 1, 2015

Texturing "Alien 1"


   I have started working on the details, especially the wrinkles of the skin. I am yet to make a decision on her overall skin texture. As I look at my model, I keep thinking that the wrinkles are too fine and don't stand out enough, and I am not satisfied. Hopefully I can easily fix this when I start making the texture maps.

   Happy New Year!!!