Tuesday, December 30, 2014

"Alien 1" - Quick Polypaint Test


    Today I got a little ahead of myself and tried out Polypainting on my still unfinished model. This was just a quick test, and my very first experience with painting in ZBrush. It was great seeing how much life just a little color can bring to the model. I can't wait until I'm done sculpting so I can take a crack at this again!

Friday, December 26, 2014

"Alien 1" Project


This is my first-ever personal project on ZBrush.
It is the bust of a female alien, who still remains unnamed and without a back story.
I am working off of my own concept art, which I'll post up a little later.
With this project I am trying to develop my skills further and to maybe even create a portfolio piece.
This is my first WIP, I still have quite a long way to go.

Friday, December 19, 2014

Final Project


Final Render:


Modified Render (for illustrative purposes):


This model is based on Jordu Schell's Amphibius. The original artwork may be found on: http://schellstudio.com/gallery/thumbnails.php?album=214

Monday, December 15, 2014

Friday, December 12, 2014

Monday, December 8, 2014

Final - WIP 1



This model is based on Jordu Schell's Amphibius. The original artwork may be found on: http://schellstudio.com/gallery/thumbnails.php?album=214

Wednesday, October 15, 2014

What is the difference between World Space and Local Space?


World is the X, Y and Z of the entire space the modeler has to work with in the program. The pivot point is fixed, it is the absolute XYZ. It would be like looking at a compass in real life; North, South, East and West never change their true directions.
Local is the pivot point relative to a selected object. It can be altered and scaled, and, as you do so, the World place remains the same. In real life, this would be like a person's front, back and sides. The person may move and rotate, and, as they do so, so do his or her front, back and sides. During this movement, however, the absolute North, South, East and West of the planet remain the same.