Today I got a little ahead of myself and tried out Polypainting on my still unfinished model. This was just a quick test, and my very first experience with painting in ZBrush. It was great seeing how much life just a little color can bring to the model. I can't wait until I'm done sculpting so I can take a crack at this again!
Tuesday, December 30, 2014
"Alien 1" - Quick Polypaint Test
Today I got a little ahead of myself and tried out Polypainting on my still unfinished model. This was just a quick test, and my very first experience with painting in ZBrush. It was great seeing how much life just a little color can bring to the model. I can't wait until I'm done sculpting so I can take a crack at this again!
Friday, December 26, 2014
"Alien 1" Project
This is my first-ever personal project on ZBrush.
It is the bust of a female alien, who still remains unnamed and without a back story.
I am working off of my own concept art, which I'll post up a little later.
With this project I am trying to develop my skills further and to maybe even create a portfolio piece.
This is my first WIP, I still have quite a long way to go.
Friday, December 19, 2014
Final Project
Final Render:
Modified Render (for illustrative purposes):
Monday, December 15, 2014
Final - WIP 4
This model is based on Jordu Schell's4 Amphibius. The original artwork may
be found on: http://schellstudio.com/gallery/thumbnails.php?album=214
Friday, December 12, 2014
Final - WIP 3
This model is based on Jordu Schell's Amphibius. The original artwork
may be found on: http://schellstudio.com/gallery/thumbnails.php?album=214
Monday, December 8, 2014
Final - WIP 1
This model is based on Jordu Schell's Amphibius. The original artwork may be found on: http://schellstudio.com/gallery/thumbnails.php?album=214
Tuesday, December 2, 2014
Friday, November 21, 2014
Thursday, November 13, 2014
Friday, November 7, 2014
Thursday, November 6, 2014
Thursday, October 30, 2014
Sunday, October 26, 2014
Thursday, October 23, 2014
Wednesday, October 15, 2014
What is the difference between World Space and Local Space?
World is the X, Y and Z of the entire space the modeler has to work with in the program. The pivot point is fixed, it is the absolute XYZ. It would be like looking at a compass in real life; North, South, East and West never change their true directions.
Local is the pivot point relative to a selected object. It can be altered and scaled, and, as you do so, the World place remains the same. In real life, this would be like a person's front, back and sides. The person may move and rotate, and, as they do so, so do his or her front, back and sides. During this movement, however, the absolute North, South, East and West of the planet remain the same.
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